- One of the few games I ever bought when it came out (thus at full price. That's how much I wanted it)
- Tossing a cardboard box at armed NPCs now leads the bastards to gun you down mercilessly, rather than simply yell at and berate you like they used to do in DE
- You can drag a body through the vents.
- Immersive side-story items
- Improved dialog system much like RPG
- You can sell stuff you don't need for cash - so I sell all the lethal weapons, which I don't use.
Python's context managers are a very neat way of handling code that needs a teardown once you are done. Python objects have do have a destructor method ( __del__ ) called right before the last instance of the object is about to be destroyed. You can do a teardown there. However there is a lot of fine print to the __del__ method. A cleaner way of doing tear-downs is through Python's context manager , manifested as the with keyword. class CrushMe: def __init__(self): self.f = open('test.txt', 'w') def foo(self, a, b): self.f.write(str(a - b)) def __enter__(self): return self def __exit__(self, exc_type, exc_val, exc_tb): self.f.close() return True with CrushMe() as c: c.foo(2, 3) One thing that is important, and that got me just now, is error handling. I made the mistake of ignoring all those 'junk' arguments ( exc_type, exc_val, exc_tb ). I just skimmed the docs and what popped out is that you need to return True or...
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